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Last Day Music
Here is the music I composed for the game Last Day in mp3. The feeling of the game called for “a kind of despair”, “intensity”, as well as “electric guitar” ! ! ! The intro is about 18 sec. and looping in-game: [Audio clip: view full post to listen] The main song is about 52 sec. and also looping in-game: [Audio clip: view full post to listen] There is also separate music for the selection screen, the “special mode” and the ending but they are so concise, better to experience them while playing… ^_^
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Another day, another concept
I did a (codename Galahad) concept this morning, tried a few new things during the process. I’ve always liked masked characters, there’s always that mysterious vibe emanating from the eyes- masks, scars and eye-patches are the character designer’s best friends.
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DevLog Activated!
Greetings wanderer, who found this somehow. I am not the most organized person, so putting down a coherent line of thought down is quite a struggle for me. I’d rather be drawing, or painting, or pondering- or even disjointedly ranting, so that is the kind of things you should be expecting around here- and some games I might be trying to make too. So on with the show. An artist must experiment; experimenting sometimes means failure; in the entertainment industry, failure is kind of frowned upon as not being very lucrative or productive, so you have to fail on your…
![Last Day Music Here is the music I composed for the game Last Day in mp3. The feeling of the game called for “a kind of despair”, “intensity”, as well as “electric guitar” ! ! ! The intro is about 18 sec. and looping in-game: [Audio clip: view full post to listen] The main song is about 52 sec. and also looping in-game: [Audio clip: view full post to listen] There is also separate music for the selection screen, the “special mode” and the ending but they are so concise, better to experience them while playing… ^_^](http://www.lurksoft.com/wp-content/uploads/2012/01/screenshot117_lastday_post-195x165.png)

