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  • Here is the music I composed for the game Last Day in mp3. The feeling of the game called for “a kind of despair”, “intensity”, as well as “electric guitar” ! ! ! The intro is about 18 sec. and looping in-game: [Audio clip: view full post to listen] The main song is about 52 sec. and also looping in-game: [Audio clip: view full post to listen]   There is also separate music for the selection screen, the “special mode” and the ending but they are so concise, better to experience them while playing… ^_^

    Last Day Music

    Here is the music I composed for the game Last Day in mp3. The feeling of the game called for “a kind of despair”, “intensity”, as well as “electric guitar” ! ! ! The intro is about 18 sec. and looping in-game: [Audio clip: view full post to listen] The main song is about 52 sec. and also looping in-game: [Audio clip: view full post to listen]   There is also separate music for the selection screen, the “special mode” and the ending but they are so concise, better to experience them while playing… ^_^

  • I did a (codename Galahad) concept this morning, tried a few new things during the process. I’ve always liked masked characters, there’s always that mysterious vibe emanating from the eyes- masks, scars and eye-patches are the character designer’s best friends.

    Another day, another concept

    I did a (codename Galahad) concept this morning, tried a few new things during the process. I’ve always liked masked characters, there’s always that mysterious vibe emanating from the eyes- masks, scars and eye-patches are the character designer’s best friends.

  • Greetings wanderer, who found this somehow. I am not the most organized person, so putting down a coherent line of thought down is quite a struggle for me. I’d rather be drawing, or painting, or pondering- or even disjointedly ranting, so that is the kind of things you should be expecting around here- and some games I might be trying to make too. So on with the show. An artist must experiment; experimenting sometimes means failure; in the entertainment industry, failure is kind of frowned upon as not being very lucrative or productive, so you have to fail on your...

    DevLog Activated!

    Greetings wanderer, who found this somehow. I am not the most organized person, so putting down a coherent line of thought down is quite a struggle for me. I’d rather be drawing, or painting, or pondering- or even disjointedly ranting, so that is the kind of things you should be expecting around here- and some games I might be trying to make too. So on with the show. An artist must experiment; experimenting sometimes means failure; in the entertainment industry, failure is kind of frowned upon as not being very lucrative or productive, so you have to fail on your…